Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Claw.  Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit 12 (2d6+5) slashing damage.

Reactions

Misty Escape (recharges after a short or long rest).  In response to taking damage, the agent turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or cast a spell.

Description

Erebos’s minions hunt the returned and warn those who consider the same folly.

Habitat: Urban

KraggGrimm

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