False Appearance. The creature remains motionless and has its camouflage when sleeping or waiting to attack its prey. Must exceed a perception or insight of 15 to notice their presence.
Right Round. It starts to circle the targets at high speeds with its False Appearance up and chances its tail in an attempt to confuse the enemy. More effective when more are aiding it. Player(s) have to exceed a Wisdom saving throw of 11. Otherwise, they get a disadvantage in their attack.
Dig Dug. It digs using one of its sets of pinchers and can use it as a defense mechanism to temporarily blind the enemy. The Player has to make a Dex saving throw exceeding 12.
Single Bash. Melee Weapon Attack: +7 to hit, reach 10ft. One target. Hit: 15 (1d8+3) bludgeoning damage. It takes one of its frontal pinchers closed and slams straight down on the target.
Double Bash. Melee Weapon Attack: +7 to hit, reach 10 ft., two targets. Hit: 15 (2d8 + 3) bludgeoning damage. It takes two of its frontal pinchers closed and slams straight down on the target(s).
Snap. Melee Weapon Attack: +5 to hit reach 15 ft., one target. Hit: 12 (1d6 + 2) Piercing damage. It opens its pinchers, and on the sides, it's just as sharp as a standard sword, maybe even sharper, and clamps down hard. When clamping on anyone with hard and heavy metal armor, the attack is at a disadvantage.
Ram. Melee Weapon Attack: +8 to hit reach 25ft. Four targets. Hit: 10 (1d12 + 5) bludgeoning damage. It takes all four pinchers and lines it up next to each other and dashes full speed at the targets.
Burrow-cut. Melee Weapon Attack: +10 to hit reach 10 ft. two targets. Hit: 11 (1d8 + 4) If it's already underground, it shoots itself up from the ground underneath the target with one of its pinchers up like an uppercut.
Poison stick. RangedWeapon Attack: +4 to hit, range 35 ft., one target. Hit: 13 (1d8 + 2) Poison damage. It shoots a sticky substance at the target, and if it touches bare skin, add 1d4, and the target is poisoned for the next hour.
Description
The is a centipede-like creature with a Coconut crab's head and the two frontal fangs of a tarantula. It is a very long creature with a tail that comes to a sharpened point and legs like a centipede. The shell typically looks like the environment it lives in as a camouflage. When it hides, it pulls all of its legs underneath it give the facade its full effect. These creatures are neutral. They only attack if they feel provoked or hunt for food. Its shell does not cover the underside leaving it vulnerable to any attacks underneath it. Hunts in groups of 3-5.
If you aren't trying to kill them and you are hard to hit within three complete rounds with no one attacking, they will lose interest and burrow away from you. It is possible to have one as a companion, and they are typically convinced by food and non-threatening motives. If you are friendly towards them, they may slowly get less aggressive during the battle. The player has to make a charisma check.
- 1-7 they fail.
- 8-13 The creature's damage does half.
- 14-17 The creature's damage makes half, and motions are moving slower.
- 18-20 The creature disengages.
They usually eat Medium-sized animals, Insects, Fruit, and Vegetables. They only eat twice a week, depending on how much they have been fed.
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