Large Beast, Chaotic Neutral
Armor Class 14 Natural armor
Hit Points 120 (6d10)
Speed
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Senses Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Pounce. If the Arzuros moves at least 30ft straight towards a creature and then hits with a claw attack on the same turn, that target must make a DC14 Strength saving throw or be knocked prone. If the target is prone, the Arzuros can make a Bite attack as a bonus action.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 4) slashing damage. 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: # (3d6 + 4) piercing damage. 

Bonus Actions

 If the target is prone, the Arzuros can make a Bite attack as a bonus action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Arzuros is noted for it's turquoise colored fur and ursine body structure.  It has a ridge of aligned hair erect with it's nose. Its back is made of a tough hide, somewhat characteristic of a carapace. Hair runs from its cheeks, connecting to its back, where it forms a trim along the sides. The claws of an Arzuros have elongated red nails. Each claw has a tough brace encasing and protecting the wrist and forearm. Arzuros has large, bulky legs connected to much smaller feel and a short wide tail.

Abilities. Arzuros is armed with two vicious claws which it uses for  most of its attacks. It can also use its large body and surprising agility for charge attask and pinning down prey.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Conor_wolfy_McKenna

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