Blind: Weepers are blind and cannot see traditionally. Their hearing and smell is heightened however.
Action Name. Claw: The Weeper lunges forward swiping with its claws toward the player.
Acid Spit: The Weeper reels back and spits acid at the player. If it hits it does acid damage and the player must make a constitution saving throw of 10 or suffer 1d6 poison damage.
Action Melee Attack. Claw: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage.
Action Ranged Attack. Acid Spit: +3 to hit, range 10/40 ft., 1 target. Hit: 6 (1d8 + 2) Acid damage.
The Weeper counter-attacks by swiping with its claws.
Claw: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage.
Description
Weepers stand on average around 7ft tall. They have slimy green skin, usually covered in muck from the swamp that they call home. They have extremely elongated arms with long, sharp claws at the tips of their fingers to attack with. They are a blind creature with long stringy strands of hair that grows on top of their heads. Weepers are rarely on their own, preferring to move in packs for safety. Some can speak common very roughly, baiting wanderers and adventurers to their doom with their calls for help in the swamp.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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