Innate Spellcasting. The unicorn's innate spellcasting ability is Charisma (spell save DC 12). The unicorn can innately cast the following spells, requiring no components:
At will: detect evil and good, druidcraft,
1/day each: calm emotions, entangle,
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.
Healing Touch (1/Day). The unicorn touches another creature with its horn. The target magically regains 11 (2d6 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Vanish. The unicorn can magically turn invisible until it casts spell or attacks, or until its concentration ends (as if concentrating on a spell).
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