Armor Class
14
Natural armor
Hit Points
90
(8d10 + 12)
Speed
60 ft., Climb 50 ft.
STR
16
(+3)
DEX
15
(+2)
CON
15
(+2)
INT
10
(+0)
WIS
14
(+2)
CHA
9
(-1)
Saving Throws
DEX +4
Skills
Perception +4, Stealth +4, Survival +2
Damage Resistances
Psychic
Senses
Darkvision, Passive Perception 14
Languages
All Understands all languages but cannot speak aloud., Telepathy Can communicate telepathically --
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The giant panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the giant panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the giant panther can make one bite attack against it as a bonus action.
Actions
Multiattack. The Huge Panther makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 4) slashing damage.