Huge Beast, Unaligned
Armor Class 14 Natural armor
Hit Points 90 (8d10 + 12)
Speed 60 ft., Climb 50 ft.
STR
16 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws DEX +4
Skills Perception +4, Stealth +4, Survival +2
Damage Resistances Psychic
Senses Darkvision, Passive Perception 14
Languages All Understands all languages but cannot speak aloud., Telepathy Can communicate telepathically --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The giant panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the giant panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the giant panther can make one bite attack against it as a bonus action.

Actions

Multiattack. The Huge Panther makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 4) slashing damage.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

AndyTheMagus