Medium Construct, Unaligned
Armor Class 20 Natural armor
Hit Points 69 (16d8 + 3)
Speed 20 ft.
STR
16 (+3)
DEX
9 (-1)
CON
17 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified
Senses Darkvision 60 feet, Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Resinous. Whenever the barrow guardian is struck by a weapon, the attacker must make a DC 11 Str save, adding their weapon’s magical bonus (+1, +2, etc.) if applicable. On a failed save, the weapon becomes stuck inside the barrow guardian until it drops to 0 hit points.

Magic Resistance. The barrow guardian has advantage on saves against spells and other magical effects.

Actions

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 11 (2d8 + 3) slashing damage.

Description

The greater barrow guardian is similar to the regular barrow guardian insofar as they appear as statues or columns of helmed male warriors. However, greater barrow guardians are constructed with stronger enchantments and a large stone shield, granting them greater armor glass and resistance to magic.

Baktuz

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