Multiattack. The barrow mummy uses Freezing Fist twice and Dreadful Glare once.
Freezing Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 4) bludgenoing damage plus 3 (1d6) cold damage. Humanoid creatures hit by this attack must succeed on a DC 12 Con save or have one of their limbs frozen for 1d4+1 hours. To determine which limb is struck, roll 1d4 (1: right arm, 2: left arm, 3: right leg, 4: left leg). A frozen arm cannot be used for any purpose that requires articulation, such as casting a somatic spell, blocking with a shield, or interacting with an object. One frozen leg halves an affected creature’s speed; two frozen legs reduces their speed to 0.
Dreadful Glare. One creature within 60’ must succeed on a DC 11 Wis save or be frightened until the end of the barrow mummy’s next turn. If the save result is 6 or lower, the target is also paralyzed for the same duration. Immune on save.
Description
A barrow mummy is more powerful and resilient than a standard mummy. Though they don’t spread the same cursed disease that their counterparts are known for, a barrow mummy’s touch chills to the bone, rendering their hapless enemies’ limbs useless.
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