Small Humanoid (Human), Chaotic Neutral
Armor Class 30 Natural Armor
Hit Points 950 (100d12 + 350)
Speed 200 ft., Climb 100 ft.
STR
20 (+5)
DEX
30 (+10)
CON
23 (+6)
INT
18 (+4)
WIS
20 (+5)
CHA
30 (+10)
Saving Throws DEX +19, CHA +19
Skills Acrobatics +5, Athletics +5, Intimidation +5
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning
Damage Immunities Piercing, Psychic, Slashing
Senses Darkvision 100 ft., Tremorsense 300 ft., Truesight 5 ft., Passive Perception 15
Languages Abyssal, Common, Deep Speech, Undercommon
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Superspeed. Attacks against Beverly have disadvantage.

Displacement. Beverly is treated as under three-fourths cover at all times.

Swift. Beverly does not provoke attacks of opportunity.

Innate Spellcasting. Beverly's innate spellcasting ability is Charisma (spell save DC 30). She can innately cast the following spells, requiring no components.
At will: charm person, magic missile (9th level)
5/day each: dominate monster, dominate person

Actions

Multiattack. Beverly makes 5 attacks with her Staff Of The Illuminati. 

Staff Of The Illuminati. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 1) bludgeoning damage plus 20 (1d20 + 9) psychic damage.

Laser Eyes. Ranged Weapon Attack:  Automatic hit, Range 300/1000 ft., 1 target.  6 (1d6 + 2) psychic damage plus 6 (1d6 + 2) piercing damage plus 6 (1d6 + 2) lightning damage.

Bonus Actions

Disengage. Beverly takes the Disengage action.

Reactions

Dodge. Beverly moves up to 30 feet.

Catch Projectile. Beverly deflects up to one projectile fired at her.

Legendary Actions

Beverly can take 10 legendary actions, choosing from the options below. Only 2 legendary actions can be used at a time, and only at the end of another creature's turn.

Blitz. Beverly can move up to 40 feet and then make 2 attacks with her Staff Of The Illuminati.

Habitat: Urban

AncalagonSam

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