Superspeed. Attacks against Beverly have disadvantage.
Displacement. Beverly is treated as under three-fourths cover at all times.
Swift. Beverly does not provoke attacks of opportunity.
Innate Spellcasting. Beverly's innate spellcasting ability is Charisma (spell save DC 30). She can innately cast the following spells, requiring no components.
At will: charm person, magic missile (9th level)
5/day each: dominate monster, dominate person
Multiattack. Beverly makes 5 attacks with her Staff Of The Illuminati.
Staff Of The Illuminati. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 1) bludgeoning damage plus 20 (1d20 + 9) psychic damage.
Laser Eyes. Ranged Weapon Attack: Automatic hit, Range 300/1000 ft., 1 target. 6 (1d6 + 2) psychic damage plus 6 (1d6 + 2) piercing damage plus 6 (1d6 + 2) lightning damage.
Disengage. Beverly takes the Disengage action.
Dodge. Beverly moves up to 30 feet.
Catch Projectile. Beverly deflects up to one projectile fired at her.
Beverly can take 10 legendary actions, choosing from the options below. Only 2 legendary actions can be used at a time, and only at the end of another creature's turn.
Blitz. Beverly can move up to 40 feet and then make 2 attacks with her Staff Of The Illuminati.
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