Armor Class
16
(Chainmail)
Hit Points
26
(2d10 + 8)
Speed
30 ft.
STR
16
(+3)
DEX
11
(+0)
CON
14
(+2)
INT
11
(+0)
WIS
11
(+0)
CHA
15
(+2)
Saving Throws
CON +4, WIS +2
Condition Immunities
Frightened
Senses
Passive Perception 14
Languages
Elvish Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Nihilist. Alessia feels dead inside giving her advantage on saving throws against being frightened.
Actions
Multiattack. Alessia makes two melee attacks.
Spear: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (1d8 + 3) slashing damage.
Crossbow. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 5 (1d10 + 3) piercing damage.
Reactions
Parry. Alessia adds 2 to her AC against one melee attack that would hit her. To do so, she must see the attacker and be wielding a melee weapon.
Comments