Evasion. If the Chupacabra is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the Chupacabra instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. Once per turn, the Chupacabra deals an extra 8 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the Chupacabra doesn't have disadvantage on the attack roll.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
Cunning Action: The Chupacabra can hide, dash, or disengage as a bonus action.
Description
The Chupacabra is an elusive hunter. It stalks its prey with its cunning and stealth. The Chupacabra primarily hunts goats but will take other prey if it's easier.
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