Medium Undead, Lawful Evil
Armor Class 15 (chain shirt)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws CON +3
Damage Vulnerabilities Bludgeoning
Damage Resistances Cold
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Bone Chatter. The Cold Skeleton shivers at all times. Creatures have advantage on Wisdom (Perception) checks that rely on hearing against the skeleton.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage or 7 (1d10+2) slashing damage if used with two hands plus 5 (1d10) cold damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8+2) piercing damage plus 5 (1d10) cold damage.

Description

Metal skeletons, originally conceived by a powerful Lich army, bolster the innate durability of the undead and imbue additional elemental power. By coating a skeleton before the animation process and casting into it the appropriate elemental incantations Skeletons can be animated with further ability beyond typical.

Animated Silver skeletons chatter, bittered by its frosty undeath. Blue Skeletons act with creeping confidence, predictably advancing like freezing water. Unlike their counterpart, Silver Skeletons are favored for formation combat. This makes them best suited for front line infantry.

Habitat: Urban

MicFoley94

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