Armor Class 13
Hit Points 45 (1d6 + 45)
Speed
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Passive Perception 1
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Autoloading Crossbows. Four Crossbows are attached to this machine facing each of the four perpendicular directions, allowing for repeated firing of each Crossbow. Each Crossbow holds 20 shots.

Clumsy Construction. Every time the Autoloading Crossbow Platform loses 10 Hit Points, one random Crossbow breaks.

Vehicle. A creature of Medium size or smaller can pilot this contraption. A creature sitting in the chair can use an action to rotate the device up to 360 degrees counterclockwise and fire up to two of its crossbows in any direction. 

Actions

Action Ranged Attack. RangedWeapon Attack: +5 to hit, range 50/200 ft., 1 target. Hit: 5 (1d10) [Piercing] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Sir_Salt

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