Magic Resistance. The abominacho has advantage on saving throws against spells and other magical effects.
Magic Weapons. The abominacho's weapon attacks are magical.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 +5) bludgeoning damage. On a hit, the target must make a DC 13 Dexterity saving throw, or take 3 (1d6) fire damage.
Jalapeno Squirt. Ranged Weapon Attack: +2 to hit, range 30 ft., 1 target. Hit: 7 (1d12) acid damage.
The abominacho can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The abominacho regains spent legendary actions at the start of its turn.
Extra Chip. From its mass, the abominacho spawns a nacho minion. Roll a d4 and, on a 1-2, the minion is a razor chip. Otherwise, it is a nacho supreme.
Jalapeno Squirt Attack. The abominacho makes a jalapeno squirt attack.
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