Large Construct
Armor Class 15 Natural Armor
Hit Points 105 (10d10 + 30)
Speed
STR
20 (+5)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Resistances Acid, Fire
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The abominacho has advantage on saving throws against spells and other magical effects.

Magic Weapons. The abominacho's weapon attacks are magical.

Actions

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 +5) bludgeoning damage. On a hit, the target must make a DC 13 Dexterity saving throw, or take 3 (1d6) fire damage.

Jalapeno Squirt. Ranged Weapon Attack: +2 to hit, range 30 ft., 1 target. Hit: 7 (1d12) acid damage.

Legendary Actions

 The abominacho can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The abominacho regains spent legendary actions at the start of its turn.

Extra Chip.  From its mass, the abominacho spawns a nacho minion. Roll a d4 and, on a 1-2, the minion is a razor chip. Otherwise, it is a nacho supreme. 

Jalapeno Squirt Attack. The abominacho makes a jalapeno squirt attack. 

NateAndStuff

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