Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) two-handed slashing damage plus 16 (3d10) necrotic damage. The target must make a DC 11 Constitution saving throw, taking the necrotic damage on a failed save, or half as much damage on a successful one.
Poison Breath (Recharge 6). The skeleton exhales poisonous gas in a 10-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
Orders to Attack (1/Day). Each creature of the commanding skeleton’s choice that is within 30 feet of it and can hear it makes one melee or ranged weapon attack as a reaction.
Description
Metal skeletons, originally conceived by a powerful Lich army, bolster the innate durability of the undead and imbue additional elemental power. By coating a skeleton before the animation process and casting into it the appropriate elemental incantations Skeletons can be animated with further ability beyond typical.
Animated Black skeletons, animated with the unholy tears of gods. These skeletons are quick and fierce, engaging and disengaging their foes with guerrilla and blitzkrieg tactics. The regal Gold Skeletons are decorated guards of decrepit generals, or are used to protect and push back assaults on vital operation areas.
Comments