Medium Dragon, Chaotic Neutral
Armor Class 13 Natural
Hit Points 30 (6d8 + 6)
Speed 25 ft., fly 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
15 (+2)
WIS
11 (+0)
CHA
10 (+0)
Senses Darkvision, Passive Perception 12
Languages Common, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Nightmare Beast. The Void Dragon becomes invisible while in darkness until they attack or make an attack, or if the light otherwise brightens. While in dim light creatures have disadvantage on perception checks on detecting it.

 

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 3 ft., 1 target. Hit: 6 (1d6 + 4) piercing damage. 

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) slashing damage. 

Tail. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit:  6 (1d6 + 4) bludgeoning damage.

Void Breath (Recharge 5-6). Ranged Weapon Attack: +1 to hit, range 5/20 ft., a 3 ft sphere in range. Hit: 18 (5d6 + 5) force damage and any creature within 10 ft of the targeted point must make a DC 12 DEX saving throw or be pulled 10 ft into the point.

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