Armor Class
20
natural
Hit Points
620
(40d20 + 200)
Speed
50 ft.
STR
30
(+10)
DEX
8
(-1)
CON
20
(+5)
INT
3
(-4)
WIS
10
(+0)
CHA
1
(-5)
Damage Immunities
Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Passive Perception 10
Languages
--
Challenge
21 (33,000 XP)
Proficiency Bonus
+7
Traits
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Magic Weapons. The colossus's weapon attacks are magical.
Colossus Weakness. If the colossus takes more than 100 piercing damage, its protective plating is punctured. Ichor begins to flow out of it, and it loses 50 hit points per round as its vital energy bleeds out.
Actions
Giant Spear. Melee Weapon Attack: +22 to hit, reach 20 ft., one target. Hit: 41 (8d6 + 13) piercing damage.
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