Small Monstrosity, Chaotic Good
Armor Class 14 Natural Armor
Hit Points 82 (10d8 + 2)
Speed 55 ft., Climb 40 ft.
STR
11 (+0)
DEX
21 (+5)
CON
17 (+3)
INT
16 (+3)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws STR +3, INT +6, WIS +6
Damage Vulnerabilities Cold
Damage Resistances Acid, Lightning, Thunder
Condition Immunities Exhaustion, Paralyzed
Senses Darkvision 100 ft, Truesight 60 ft, Passive Perception 16
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Storm Rod. Whenever Cuddles is hit by lightning damage, it is halved and Cuddles can choose to either gain health equal to that amount or completely neutralize it.

Static. Whenever Cuddles is hit with a melee attack, the attacker must make a DC 16 Constitution check or be paralyzed for 1d4 rounds. 

 

Actions

Multiattack. Cuddles makes three attacks with his quick attack or two with his iron tail and one with his thunder punch. 

Quick Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 15 (2d8+1) bludgeoning damage. 

Iron Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 21 (3d6+7) slashing damage. 

Thunder Punch. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 20 (3d6+5) lightning damage and 16 (2d8+4) bludgeoning damage. 

Thunder Wave. Ranged Weapon Attack: +6 to hit, reach 15/40 ft. in a half circle. Hit: 18 (3d6+5) lightning damage. The target is paralyzed for 2d6 rounds.

Fake Out. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 19 (2d8+6) bludgeoning damage. The target must make a DC 17 Constitution check or be incapacitated for their next 2 turns. 

Thunderbolt. RangedWeapon Attack: +7 to hit, range 40/180 ft. in a line. Hit: 33 (4d8+6) lighting damage. 

Volt Tackle. Melee Weapon Attack: +7 to hit, reach 10 ft (jump), 1 target. Hit: 29 (3d10+3) lightning damage and 8 (1d8+4) bludgeoning damage. The target must make a DC 14 Constitution check and a DC 20 Dexterity check to not be paralyzed for 1d4 rounds and stunned for 1d8 rounds.

Tail-Spin Volt Tackle. Melee Weapon Attack: +8 to hit, reach 15 ft (jump), 1 target. Hit: 30 (3d10+4) lightning damage, 13 (2d8+2) slashing damage & 7 (1d8+5) bludgeoning damage. The target must make a DC 14 Constitution check and a DC 20 Dexterity check to not be paralyzed for 1d4 rounds and stunned for 1d8 rounds. After using this attack, Cuddles must make a DC 10 Constitution check or be stunned for 2 turns.

Electro Ball. RangedWeapon Attack: +7 to hit, range 40/180 ft., 1 target. Hit: 18 (3d6+4) lightning damage. 

Pika Papow (Recharge 3-4). RangedWeapon Attack: +7 to hit, range 10/120 ft., up to 2 targets. Hit: 49 (6d10) lightning damage. Cuddles's intiative roll result increase by 3 one creature that is hostile to him has dropped to 2 hit points or lower.

 

Reactions

Double Team. Cuddles creates 1d4 versions of himself instantaneously. Whenever Cuddles is attacked within a time lapse of 5 minutes, roll a DC 6 to decide if the target is Cuddles or one of his many duplicates.

Counter. Cuddles adds 2 to its AC against one melee attack that would hit it. If the attacker has an AC lower than Cuddles's AC, Cuddles may make two iron tail attacks against his attacker. If the target is attacking Cuddles with a nonmagical, non-silvered, & non-adamantine melee weapon, it breaks and cannot be used until fixed by magical or non-magical means. To do so, Cuddles must see the attacker and be wielding a melee weapon.

Description

Cuddles is a small, extra powerful pikachu that is the Lightning Guardian of a secret halfling city called Hobbitville. 

Lair and Lair Actions

The lair of Cuddles is a grassy and stormy den filled with Lightning Flowers and Lightning Shrooms.

Lair Actions

On initiative count 9 (losing initiative ties), Cuddles takes a lair action to cause one of the following effects; Cuddles] can’t use the same effect two rounds in a row:

  • A part of the ceiling manifests into a Thundercloud Elemental that can summon lightning bolts, rainfall, thunder blasts, electrical explosions, & blinding flashes of light.
  • A large electrical flash instantely blinds up to 4 targets. All oxygen is temporarily exterminated around these targets, causing them to make a DC 25 Constitution check or be incapicitated for 1d6 turns.

 

Habitat: Hill

Dragonekillax

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