Armor Class
14
natural armor
Hit Points
12
(2d6)
Speed
40 ft.
STR
13
(+1)
DEX
8
(-1)
CON
7
(-2)
INT
5
(-3)
WIS
6
(-2)
CHA
10
(+0)
Saving Throws
WIS +0, CHA +2
Skills
Animal Handling +2, Survival +3
Damage Resistances
Cold
Condition Immunities
Charmed
Senses
Darkvision 20 ft, Passive Perception 10
Languages
Goblin, Undercommon
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Boko Club. Melee Weapon Attack: +3 to hit, reach 4 ft., 1 target. Hit: 6 (1d4+3) bludgeoning damage.
Boko Bow. RangedWeapon Attack: +3 to hit, range 8/20 ft., 1 target. Hit: 3 (1d4) piercing damage.
Description
Bokoblins are mutated goblins in the service of the Great Goss Harag.
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