Large Monstrosity, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 60 (14d10 + 56)
Speed 40 ft., Climb 40 ft.
STR
21 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws WIS +4, CHA +1
Skills Perception +5, Stealth +8, Survival +5
Senses Darkvision 120 ft., Passive Perception 15
Languages understands Draconic but can’t speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The reverser makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, range 5 ft., one creature. Hit: 11 (1d12 + 5) piercing damage plus 6 (1d12) necrotic damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 7 (2d6) necrotic damage.

Cloaking Leap. The cloaked reverser can leap up to 20ft to the nearest tree cling on and take the hide action as a bonus action.

Reactions

Reversal. When a creature the Cloaked Reverser can see within 30 feet of it regains hit points, the reverser reduces the number of hit points regained to 0, and the reverser deals 13 (3d8) necrotic damage to the creature.

Description

A reverser is a terrible foe in melee, laying into other creatures with teeth and claw. But the chaos it imposes is more fearful by far, as its enemies’ healing magic are unraveled and turned against them.

Darkpiggy73

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