Repelling Blast. When the blood cleric hits a creature with Eldritch Blast, it can push the creature up to 10 feet away from itself in a straight line.
Spellcasting. The Blood Cleric is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The Blood Cleric has following cleric and warlock spells prepared:
Cantrips (at will): guidance, Eldritch Blast, Resistance, Thaumaturgy
1st level (4 slots):Bane, Cure Wounds, Guiding Bolt, Healing Word, Hellish Rebuke, Inflict Wounds
2nd level (3 slots): Aid, Hold Person, [spellWarding Bond][/spell]
3rd level (3 slots): Dispel Magic, Fear, Vampiric Touch, Mass Healing Word, Revivify
Short Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Description
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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