Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 17 pride silk
Hit Points 83 (12d8 + 20)
Speed 30 ft.
STR
12 (+1)
DEX
17 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws WIS +9, CHA +8
Skills Deception +7, Perception +9, Persuasion +7, Religion +6
Damage Resistances Poison
Senses Passive Perception 19
Languages Any one language (usually Common)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Dark Devotion. The cult leader has advantage on saving throws against being charmed or frightened.

Channel Magical Might: When you use an action to cast a spell, you can expend a use of your channel divinity to give one of the targets of that spell disadvantage on its saving throws against the spell this turn.

Spellcasting. The cult leader is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). The cult leader has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy, toll the dead, resistance

1st level (4 slots): command, inflict wounds, shield of faith, bane, healing word

2nd level (3 slots): hold person, guiding bolt, blindness/deafness, enhance ability

3rd level (3 slot): bestow curse, dispel magic, mass healing word, spirit shroud

4th level (3 slots): aura of purity, banishment, death ward, guardian of faith

5th level (2 slots): flame strike, summon celestial

Actions

Multiattack. The cult leader makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 5) piercing damage. Character must make a DC 17 CON save or take (2d6) poison damage.

Bonus Actions

War Mage: If the Cult Leader uses Multiattack, he can use his Bonus Action to cast a Spell or Cantrip

Shield of Faith: shield of faith

Healing Word: healing word

Mass Healing Word: mass healing word

Sanctuary: sanctuary

Spirit Shroud: spirit shroud

Reactions
Channel Regrowth: When you take damage, you can expend a use of your channel divinity as a reaction. When you do so, reduce the damage you take by 10. 
Legendary Actions
Channel Divinity (Special): The Cult Leader has three uses of Channel Divinity with the Amulet he is wearing.

Description

Cult leaders are the hierarchy of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

Monster Tags: NPC

Habitat: Urban

JimBowBow

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