Above Reality. The Ancient Vision can fly through objects, and does not take or provoke opportunity attacks. If it ends it's turn in the ground, it takes 2d10 damage. The Ancient Vision's form cannot be altered in any way.
Reckless Charging. After or directly before the Ancient Vision makes an attack, they must move all their movement in a direction of their choosing. All creatures in the line of movement are passed through, and must make a DC 28 DEX saving throw or take 43 (6d10+7) force damage and be knocked prone. If the Ancient Vision knocks a creature prone during this movement, they get half their movement back, and charge in another direction of their choosing, with the same effects. Reckless Charging cannot affect creatures that are prone.
Charge. Melee Weapon Attack: +18 to hit, reach 5 ft., 1 target. Hit: 32 (4d12 + 4) force damage. Any creature hit by this attack must make a DC 28 STR saving throw or be knocked prone.
Recoil. As a reaction to getting hit with a melee attack, the Ancient Vision can move up to half their movement away from the creature that hit it.
Description
A vision of a deadly omen wrought forth by a powerful cultist, often appears with reckless cosmic summoning of wyvern spirits.
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