Armor Class
12
Hit Points
1
(1d4 - 1)
Speed
10 ft., Fly 30 ft.
STR
2
(-4)
DEX
14
(+2)
CON
8
(-1)
INT
1
(-5)
WIS
10
(+0)
CHA
2
(-4)
Skills
Stealth +4
Senses
Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.
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