Small Construct (Goblinoid), Chaotic Evil
Armor Class 12 Natural Armor
Hit Points 14 (3d4 + 4)
Speed 25 ft.
STR
10 (+0)
DEX
8 (-1)
CON
14 (+2)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Darkvision 60ft, Passive Perception 8
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Claw. Unarmed Attack: +4 to hit, reach 3 ft., 1 target. Hit: 8 (2d4 + 4) [Slashing] damage.

Lunge. Unarmed Attack: +8 to hit, reach 6 ft., 1 target. Hit:  12 (2d6 + 6) [Slashing] damage.

Description

A Goblinoid which has been unceremoniously cursed (or blessed) with the eternal suffering of the undead. Birthed by a young necromancer seeking to prove his worth, these goblins are dumped into the wild, or sewers, as they are merely stitched together piles of goblinoid flesh and bone, barely able to stand, with it's only use being in numbers.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Goblinoidaberration

Habitat: ForestSwamp

Drlolzorz

Comments

Posts Quoted:
Reply
Clear All Quotes