Claw. Unarmed Attack: +4 to hit, reach 3 ft., 1 target. Hit: 8 (2d4 + 4) [Slashing] damage.
Lunge. Unarmed Attack: +8 to hit, reach 6 ft., 1 target. Hit: 12 (2d6 + 6) [Slashing] damage.
Description
A Goblinoid which has been unceremoniously cursed (or blessed) with the eternal suffering of the undead. Birthed by a young necromancer seeking to prove his worth, these goblins are dumped into the wild, or sewers, as they are merely stitched together piles of goblinoid flesh and bone, barely able to stand, with it's only use being in numbers.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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