Huge Giant (Fire Giant, Titan), Neutral
Armor Class 19 (Natural Armor)
Hit Points 115 (10d12 + 50)
Speed 50 ft.
STR
25 (+7)
DEX
17 (+3)
CON
20 (+5)
INT
9 (-1)
WIS
14 (+2)
CHA
13 (+1)
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 12
Languages Giant, Ignan
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Fire Form. The Bloodforge Colossus can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the titan or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage and gains the burned condition. In addition, the titan can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire, gaining the burned condition; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination. The titan sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the titan moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Siege Monster. The titan deals double damage to objects and structures.

Tackle. When the titan enters any enemy’s space for the first time on a turn, the enemy must succeed on a DC 18 Strength saving throw or be knocked prone.

Actions

Multiattack. The Bloodforge Colossus makes two Bloodforged Sword attacks.

Bloodforged Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (2d6 + 14) fire damage. If the target is a creature or a flammable object, it ignites and gains the burned condition. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Molten Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage, plus 11 (2d10) fire damage.

Bloodfire Bomb. The Bloodforge Colossus sacrifices itself to create an explosion within a 30 foot radius centered on it. Each creature must make a DC 16 Dexterity saving throw, dealing 33 (6d10) Fire damage on a failed save and are burned, or half as much on a failed save and are not burned. The Bloodforge Colossus dies after using this action. Until a creature takes an action to douse the fire, a burned creature takes 5 (1d10) damage at the start of each of its turns.

Description

A faint humanoid shape shows in their capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders.

Habitat: DesertMountain

Anansi121

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