Potent Cantrips. The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.
Spirit Power. The spellcaster does not need the material (M) components for spells.
Spellcasting (Mage). The spellcaster’s spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The spellcaster has the following spells always prepared:
Cantrips (at will): Toll the Dead, Mage Hand, Guidance
1st level (4 slots): Detect Magic, Chromatic Orb, Protection from Evil and Good
2nd level (3 slots): Levitate, Knock
3rd level (2 slots): Haste
Latent Arcane Memories. Arthindol can cast the following spells once a day. Doing so depletes a number of his spell slots equal to the level of the spell.
Spells: Teleportation Circle (5), Mass Cure Wounds (5), Cone of Cold (5), Lightning Bolt (3).
Arcane Spirit. Arthindol can be summoned from the ring as a bonus action once per day. When reduced to 0 hitpoints, Arthindol will vanish and cannot be summoned until after a Long Rest. When Arthindol uses all of his spell slots he vanishes and cannot be summoned until after a long rest.
Description
A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, spellcasters are proficient with simple weapons and light armor.
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