Medium Humanoid (Human), Lawful Evil
Armor Class 19 Plate
Hit Points 85 (10d10 + 30)
Speed 40 ft.
STR
18 (+4)
DEX
9 (-1)
CON
16 (+3)
INT
11 (+0)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws STR +7, DEX +2, CHA +6
Skills Arcana +4, Athletics +10, Insight +5, Intimidation +5, Perception +5
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Senses Blindsight 10 ft., Passive Perception 11
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Brave. Borvir the Bloody has advantage on saving throws against being frightened.

Darkvision. Borvir the Bloody has darkvision to 30 ft.

Legendary Resistance (1/Day). If Borvir the Bloody fails a saving throw, he can choose to succeed instead.

Brute. A melee weapon deals one extra die of its damage when Borvir the Bloody hits with it (included in the attack).

Blood Fury. When ever a creature that is alive with blood takes damage within 5ft. of Borvir the Bloody, gain 1 fury point and cant exceed 5 points at a time. Points reset at the end of a long rest.

Aura of Hate. All undead friendly to Borvir the Bloody gain +4 to hit, damage, and saving throw rolls while within 30ft. of Borvir the Bloody.

Dark Domination (1/Long Rest). Borvir the Bloody can consume fury points to create undead. For each point consumed, Borvir can raise 1 dead enemy to a zombie state. Otherwise he can create undead for the following point cost:

1 point: 1d3 skeletons, 1 specter,  1d2 shadows

2 points: 1d3 ghouls, 1 will-o'-wisp

3 points: 2d6 skeletons, 1 Phantom Warrior, 1 wight

4 points: 1 Ghost, 4d6 zombies

5 points: 1 Vampire Spawn, 1 Deathlock

Actions

Multiattack. The gladiator makes three melee attacks, only one of which can be a Forceful Kick.

Gorechild & Carrion's Call (+1 Longswords). Melee Weapon Attack: +8 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d8 + 5) slashing damage.

Forceful Kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Bonus Actions

Red Thirst. As a bonus action, consume up to 3 fury points to deal an additional 1d6 necrotic damage for each point consumed to the next enemy hit with Gorechild & Carrion's Call. Borvir the Bloody heals for half of the damage dealt using this feature.

Bolster Undead. As a bonus action, consume up to 3 fury points and heal and any number of undead (but not Borvir the Bloody) within 30 ft., 1d6 per point consumed.

Shadowstep. As a bonus action, consume 1 fury point and instantly move 30 ft to any area Borvir the Bloody can see. This movement does not trigger opportunity attacks

Reactions

Parry. Borvir the Bloody adds 3 to its AC against one melee attack that would hit it. To do so, Borvir the Bloody must see the attacker and be wielding a melee weapon.

Monster Tags: undead

CommissarTrek

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