Large Construct, Unaligned
Armor Class 16 (Body Plate)
Hit Points 189 (18d10 + 90)
Speed 30 ft.
STR
21 (+5)
DEX
9 (-1)
CON
20 (+5)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Skills Athletics +9, Perception +4
Damage Resistances Cold, Fire
Damage Immunities Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Vedalken
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Brute. A melee weapon deals one extra die of its damage when the golem hits with it (included in the attack).

Constructed Nature. A golem doesn’t require air, food, drink, or sleep.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem’s weapon attacks are magical.

Summon Darkness (1/day). As an action, the golem can innately cast the darkness spell.

Actions

Multiattack. The golem makes four attacks: one with its battleaxe, one with its chain hook, one with its morningstar, and one with its warhammer.

Battleaxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used with two hands.

Chain Hook. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5) piercing damage. On a hit, the target must make a DC 17 Strength saving throw or be pulled in a straight line toward to an unoccupied space adjacent to the golem.

Morningstar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Warhammer. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, or 16 (2d10 + 5) bludgeoning damage if used with two hands.

Description

Description. Bhar is a four armed flesh golem made from the corpses of several humanoids and the body of an unknown fiendish creature. Bhar has large dark iron plates attached to its body by bolts, hooks, and chain loops. The body plates are on its chest, back, forearms, thighs, and shins. Bhar also wears a leather kilt, heavy boots, and a large dark grey cloth cloak.

Bhar was created by the necromancer Gilleona Olalamin to be her assistant and protector of her home, Olalamin’s Hall.

Previous Versions

Name Date Modified Views Adds Version Actions
2/22/2021 11:13:16 PM
38
6
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Coming Soon

Monster Tags: construct

DaemonSultan

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