Diseased. The corpse slime is a foul amalgamation of diseases. Each time a creature takes damage from it's pseudopod or pus attack, roll 1d6. The creature must make a DC 14 Constitution saving throw to avoid whatever disease is associated with the number rolled.
- The Shrieks
- Sewergut
- Milkeye
- Rotfoot Fever
- Talona's Grace
- Breakback Fever
Rot Presence. Whenever a creature begins its turn within 10 feet of the corpse slime, or enters the area for the first time, it must make a DC 14 Constitution saving throw or use its movement and action to retch. A creature that saves from this is immune to its effects for 24 hours.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) piercing damage.
Spit Pus. The corpse slime rears up and spits a gob of pus at a creature within 30 feet of it. It and any creatures within 5 feet of it, must make a DC 14 Constitution saving throw or be poisoned for one minute. Creatures poisoned in this way subtract 1d4 from all saving throws, attack rolls, and ability checks.
Description
Corpse slimes are among the most disgusting creatures on any plane. Formed from amalgamated plague victims, these oozes are masses of pestilent flesh, pierced by jagged shards of brown, oozing bones. Their presence is very serious, as they can easily spread a myriad of difficult to cure disease; some have been known to carry potent plagues as well.
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