Glowering Gaze. Any creature who fights the #1 Boxer must succeed on a DC 14 constitution save or automatically go last on Initiative.
Window of Opportunity. The Amazing Boxer can make one wild kick attack against one creature that is prone in front of it on that creature's turn.
Multiattack. The #1 Boxer makes 2 punch attacks, or 1 punch attack and 1 wild kick he has that attack available.
Punch. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 10 (1d6 + 7) bludgeoning damage.
Wild Kick (Recharge 4-5). Melee Weapon Attack: +9 to hit, range 5 ft., 1 target. Hit: 17 (1d20 + 7) bludgeoning damage.
Slam. Melee Weapon Attack: +9 to hit, range 20 ft. 1 target. Hit: 16 (3d6 + 7) bludgeoning damage, and the creature must succeed on a DC 18 Strength saving throw or be knocked prone.
Uncanny Dodge (2/day). The #1 Boxer halves halves the damage any attack.
Description
The #1 boxer is the best boxer there is, and can easily dispatch any opponent in hand-to hand combat. He ripples with muscles, and he has a bare torso that shows off his manicured back and chest. No one knows the background of the #1 Boxer.
Previous Versions
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8/4/2021 12:49:33 AM
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15
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6
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Posted Jan 15, 2022#1 boxer but throws wild kicks?
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Posted Jan 16, 2022his unpredictability is what makes him so dangerous