Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 11
Hit Points 9 (2d8)
Speed
STR
10 (+0)
DEX
13 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Senses Passive Perception 12
Languages Any langue, and common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Pain Pleasure. The Vanture Cult "enjoy" pain so when they take damage they gain a +1 to hit. [This only stack once] [It last until they are healed] 

Actions

Dagger. Melee Weapon Attack  +2 to hit, reach 5 ft., 1 target. Hit: (1d4 +1)  [Periceing] damage. 

Light, Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., 1 target. Hit: (1d8) [periceing] damage. 

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/22/2021 7:49:09 AM
7
1
1
Coming Soon
2/23/2021 6:55:09 PM
9
1
2
Coming Soon

Monster Tags: NPC

BoomerBeyond

Comments

Posts Quoted:
Reply
Clear All Quotes