Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 10
Hit Points 7 (2d6)
Speed
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
14 (+2)
WIS
14 (+2)
CHA
12 (+1)
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened

The Cultist Mage is a 1st-level s[ellcaster. Its spellcasting ability is Wisdom, Spell Save is 11, and + 2 to hit with spells. The Mage has the following Cleric Spells prepared:

Cantrips: Sacred Flame,  Guidance, and Thaumaturgy

1st level (2 slots): Cure Wounds, and Guiding Bolt

Pain Pleasure. The Vanture Cult "enjoy" pain so when they take damage they gain a +1 to attack. [This only stack once] [It last until they are healed at least once] 

Actions

Dagger. Dagger: +2 to hit, reach 5 ft., 1 target. Hit: 1d4 [Percing] damage. 

 

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

Previous Versions

Name Date Modified Views Adds Version Actions
2/23/2021 7:04:31 PM
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Monster Tags: NPC

BoomerBeyond

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