Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened
The Cultist Mage is a 1st-level s[ellcaster. Its spellcasting ability is Wisdom, Spell Save is 11, and + 2 to hit with spells. The Mage has the following Cleric Spells prepared:
Cantrips: Sacred Flame, Guidance, and Thaumaturgy
1st level (2 slots): Cure Wounds, and Guiding Bolt
Pain Pleasure. The Vanture Cult "enjoy" pain so when they take damage they gain a +1 to attack. [This only stack once] [It last until they are healed at least once]
Dagger. Dagger: +2 to hit, reach 5 ft., 1 target. Hit: 1d4 [Percing] damage.
Description
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
Previous Versions
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2/23/2021 7:04:31 PM
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