Eyes Was His Tools. Every female creature that can see Cotton Eyed Joe must make a DC 18 Wisdom saving throw or be charmed. The creature can make the saving throw at the end of each turn. The creature is immune to the effects of Eyes Was His Tools for 24 hours.
Spellcasting. Cotton Eyed Joe is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Cotton Eyed Joe has following Bard spells prepared:
Cantrips (at will): blade ward, friends, light, mage hand
1st level (4 slots): charm person, cure wounds, dissonant whispers, tasha's hideous laughter
2nd level (3 slots): crown of madness, enthrall, hold person
3rd level (3 slots): dispel magic, fast friends
4th level (3 slots): compulsion, polymorph
5th level (2 slots): dominate person, synaptic static
6th level (1 slot): otto's irresistible dance
Multiattack. Cotton Eyed Joe makes two attacks, one with his scythe then throw his scythe.
Scythe. Melee Weapon Attack: +8 to hit, reach 10 ft., One target. Hit: 26 (4d10 + 6) slashing damage.
Scythe Throw. Cotton Eyed Joe throws his scythe in an arc and have it return to his hand. Everyone in 15ft cone must make a DC 15 Dexterity check or take 50 (7d10 + 6) slashing damage, half as much damage on a successful save.
Winter Whirlwind. When the Scythe gets thrown, as a bonus action Cotton Eyed Joe can activate the winter powers of the Scythe to create a whirlwind to move any creature 10 feet from the Scythe's cone 5 feet away or towards the scythe. One choice affects all creatures.
Hearts of the Girls was to Hell, Broken, Sent. If Cotton Eyed Joe is hit with an attack, he can use his reaction to pull a follower, within a 10ft range, with his scythe to take the attack for him willingly.
Cotton Eyed Joe has three Legendary Actions and can be used to perform the following:
Brought Disaster Wherever He Went (Costs 1 Action): Cotton Eyed Joe jumps to a point 60ft away, leaving a flurry of winter storm where he went and a shockwave where he lands. Any creature within 10ft of where Cotton Eyed Joe jumps makes a DC 14 CON save or take 17 (2d10 + 6) cold damage and half on a successful save. Any creature within 10ft of where Cotton Eyed Joe lands must make a DC 13 STR save or be knocked prone,.
Where'd You Come From (Costs 1 Action). Cotton Eyed Joe summons a coven of his followers to fight for him.
Where'd You Go (Costs 2 Actions). Cotton Eyed Joe becomes invisible and unheard until the start of its turn. If it attacks, gets hit, or uses another Legendary Action, Cotton Eyed Joe becomes visible.
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