Mounted Combatant. The City Watch Cavalier can force an attack targeted at its mount to attack the Cavalier instead, and when its mount is subjected to an effect that allows it to make a dexterity saving throw for half damage, the mount instead takes no damage on a successful save and only half on a failed save.
Seasoned Rider. The City Watch Cavalier has advantage on saving throws made to avoid falling off its mount. If the cavalier falls off its mount and descends no more than 10 feet and isn't incapacitated, it can land on its feet. The Cavalier can dismount its mount as a free action, requiring no movement.
Charge. When the City Watch Cavalier's mount moves 20 ft. in a straight line and then the City Watch Cavalier makes an attack on the same turn with its Spear but before the mount moves again, hits from the City Watch Cavalier count as a critical hit until the mount moves or the cavaliers turn ends.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 8 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft. One target. Hit: 8 (1d8+3) piercing damage
Description
City Watch Cavaliers make up an elite sector of the Capitol Guard, tasked with defending the largest and most wealthy neighborhoods. They are additionally tasked with apprehending potential enemies of the Crown, and putting a swift end to insurrections. However, they have limited authority outside the capitol, and as such rarely leave its borders. (Some are granted additional powers outside of the City Center, though almost all are high ranking members of the organization)
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