Half-Plant. The myconid demonspawn can be affected by spells and effects targeting plants.
Magic Resistance. The demonspawn has advantage on saving throws against spells and other magical effects.
Myconid Ally. The myconid demonspawn can communicate with myconids and spore servants.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage plus 5 (1d8) poison damage.
Raging Spores (3/Day). The demonspawn ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be raging for 1 minute. A raging creature cannot speak normally, instead screaming in rage. It can't cast spell or concentrate on them. It must use its action to do a melee attack or if it can't, it dashes towards the closest target. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
An adult myconid demonspawn needs to grow within a myconid sovereign. Corrupted myconid communities see the demonspawns as gifts from Zuggtmoy herself.
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