Large Construct
Armor Class 18 Steel
Hit Points 50 (8d10 + 1)
Speed 120 ft.
STR
17 (+3)
DEX
20 (+5)
CON
17 (+3)
INT
3 (-4)
WIS
2 (-4)
CHA
3 (-4)
Saving Throws DEX +7
Damage Vulnerabilities Fire, Lightning
Damage Resistances Bludgeoning, Piercing, Thunder, Ranged Attacks
Senses Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Road Trash. If the car moves 20ft or more in a line, and then uses run over, it deals an extra 2d12 damage.

Actions

Headlamps. For 2 rounds after this action, any creature who starts their turn within 50ft of the car must succeed on a DC 17 Constitution saving throw or be blinded until the end of their next turn.

Run Over. Melee Weapon Attack: +7 to hit, reach 0 ft., # target. Hit: 20 (3d12 + 1) bludgeoning damage. 

Reactions

Run Down. When the car is at 10 or less hit points, its speed is reduced to 0.

Al_45Celestial

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