Armor Class
17
Hit Points
17
(3d10 + 3)
Speed
40 ft.
STR
14
(+2)
DEX
13
(+1)
CON
12
(+1)
INT
3
(-4)
WIS
7
(-2)
CHA
2
(-4)
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified
Senses
Darkvision 60 ft., Passive Perception 8
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The brass jackal has advantage on saves against spells and other magical effects.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) piercing damage.
Description
Brass jackals are constructed by high level necromancers of Set, who use them as sentinels and personal protectors. Constructed of bronze and black iron, they possess a smooth shell of brassy armor, and their eyes glow like orbs of red.
Lair and Lair Actions
Comments