Large Dragon, Chaotic Evil
Armor Class 15 Mage Armour
Hit Points 55 (10d8 + 10)
Speed 35 ft.
STR
10 (+0)
DEX
9 (-1)
CON
12 (+1)
INT
16 (+3)
WIS
15 (+2)
CHA
9 (-1)
Saving Throws INT +5
Damage Resistances Cold
Senses Passive Perception 13
Languages Common, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Blue Dragonspawn Mage is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +5 to hit with spell attacks). The Blue Dragonspawn Mage has following Mage spells prepared:

Cantrips (at will): Minor Illusion, Ray of Frost 
1st level (2 slots): Frostfire Bolt, Mage Armour 

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage. 

Reactions

Attack of Opportunity. Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Blue dragonspawn mage

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

PolskarTheSlayer

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