Large Beast
Armor Class 14
Hit Points 25 (3d10 + 6)
Speed 20 ft., Burrow 10 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
5 (-3)
WIS
12 (+1)
CHA
3 (-4)
Skills Stealth +4
Senses Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Ambush. The cave moray has advantage on initiative checks. Additionally, it has advantage on attack rolls against any creature that hasn’t yet taken a turn in combat.

Actions

Multiattack. The cave moray uses Bite twice.

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 2) piercing damage. 

Description

Cave morays are a land-based version of their watery brethren. The males grow about 7 feet long. They make their lairs underground in the walls of caves and dungeons. They create their burrows in high traffic areas, or near water-holes, where they can surprise their prey.

Although they live individually, groups of cave morays in the same area will work together to cross-sect their immediate killing ground.

Habitat: HillMountainUnderdark

Baktuz

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