Lesser Magic Resistance. The cerepod has a +2 bonus to saves against spells and other magical effects.
Tentacles. The cerepod has ten tentacles which can be attacked (AC 14; 10 hit points; immunity to poison and psychic damage). For each tentacle that is destroyed, the cerepod reduces the number of attacks in its Multiattack by one.
Multiattack. The cerepod uses Tentacle or Secrete Enzyme a total of ten times.
Tentacle. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 3 (1d4 + 1) bludgenoing damage, and the target is grappled (escape DC 13 strength check).
Secrete Enzyme. The cerepod produces a paralytic enzyme from its suction cups against one creature grappled by it. The target must succeed on a DC 13 Con save or be paralyzed until the start of the cerepod’s next turn.
Beak. When a creature ends its turn and is paralyzed by the cerepod, it can pull the creature into its central beak, dealing 1d6+2 piercing damage to it.
Description
The cerepod, also called a “floating horror,” is a solitary underground creature. Although the exact origin of the beast is unknown, sages believe the cerepod is the result of strange magical experimentation.
A cerepod stands well over eight feet tall. Its central body appears as an exposed organ of pink tissue. The creature possesses greenish tentacles that hang below the body. The cerepod has a sharp yellow beak.
A cerepod moves through a combination of magical levitation and its tentacles. The latter it uses to pull itself through space. The source of the creature’s levitation ability is a gland located in the central body. If the gland is punctured, it will secrete enough liquid that, if harvested, can be consumed to grant a creature the effects of the levitate spell for 10 minutes.
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