Spellcasting. The apprentice necromancer is a #5th level spellcaster. Its spellcasting ability is INT (spell save DC 14, +5 to hit with spell attacks). The necromancer has following spells prepared:
Cantrips (at will): Chill Touch (2d8), Minor Illusion, Toll the Dead (2d12)
1st level (4 slots): Charm Person, False Life (1d4+4), Cause Fear, Unearthly Chorus
2nd level (3 slots): Alter Self, Misty Step (BA), Aganazzar's Scorcher (3d8)
3rd level (2 slots): Animate Dead, Bestow Curse, Vampiric Touch
4th level (1 slot): Blight
Command Skeletons (Recharge 5-6). The necromancer points at a creature he can see within 60 ft. Each skeleton under his control can spend its reaction to move up to its speed toward the target and make a weapon attack against it.
Raise Skeletons (Recharge 5-6). The necromancer creates 2 skeletons or zombies occupying spaces within 30 ft of him.
Scimitar Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage.
Description
A humanoid, of a race of your choosing, leads over a small army of undead. Skeletons, zombies, or both.
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Posted Oct 7, 2022Very good, simple necromancer villain. Thanks :)