Medium Humanoid, Any Evil Alignment
Armor Class 15 Magic Robes
Hit Points 70 (9d10 + 20)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
18 (+4)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws INT +7, WIS +6
Skills Deception +3, Stealth +3
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Senses Darkvision Granted by whomever is the leader of the apprentice necromancer., Passive Perception 13
Languages Common + 2 others of your choice (1 of which is based on race)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The apprentice necromancer is a #5th level spellcaster. Its spellcasting ability is INT (spell save DC 14, +5 to hit with spell attacks). The necromancer has following spells prepared: 

Cantrips (at will): Chill Touch (2d8), Minor Illusion, Toll  the Dead (2d12)
1st level (4 slots): Charm Person, False Life (1d4+4), Cause Fear, Unearthly Chorus

2nd level (3 slots): Alter Self, Misty Step (BA), Aganazzar's Scorcher (3d8)

3rd level (2 slots): Animate Dead, Bestow Curse, Vampiric Touch

4th level (1 slot): Blight

Actions

Command Skeletons (Recharge 5-6). The necromancer points at a creature he can see within 60 ft. Each skeleton under his control can spend its reaction to move up to its speed toward the target and make a weapon attack against it.

Raise Skeletons (Recharge 5-6).  The necromancer creates 2 skeletons or zombies occupying spaces within 30 ft of him.

Scimitar Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage.

Description

A humanoid, of a race of your choosing, leads over a small army of undead. Skeletons, zombies, or both.

Monster Tags: humanoid

bisexydemon

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