Medium Construct, Unaligned
Armor Class 16
Hit Points 16 (3d8 + 3)
Speed 15 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
1 (-5)
WIS
9 (-1)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 3) piercing damage.

Bonus Actions

Poisoned Fangs (Recharge 6). The clockwork cobra fills its fangs with a reservoir of lethal poison. The next time the clockwork cobra hits with its Bite, the target must succeed on a DC 13 Con save or be affected by the poisoned condition. The target must repeat the save at the end of its next turn, ending the effect on a success, or instantly dying on a failure.

Description

Clockwork cobras are metal constructs used in crypts to guard precious treasures. They are animated by magic.

A clockwork cobra is silent when motionless, but when moving, it emits a repeated Bzzzzzzzzt, click, click, click series of noises.

Baktuz

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