Medium Undead, Chaotic Evil
Armor Class 8
Hit Points 20 (3d8 + 5)
Speed 20 ft.
STR
13 (+1)
DEX
7 (-2)
CON
17 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws WIS +0
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Exhaustion
Senses Darkvision 60, Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Fearsome Resurgence. After sustaining 10 hit points of damage or more, the coffer corpse collapses, and appears to be defeated. At the start of its next turn, however, it rises and continues to attack. Living creatures that witness the coffer corpse rise must succeed on a DC 11 Wis save or become frightened for 1 minute, save ends. If the initial save result is 6 or
lower, the target also drops whatever it is holding. While frightened, affected creatures must take the Dash action and move as far away from the coffer corpse as possible on their turns.

Actions

Grasp. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. On a hit, the target is grappled by the coffer corpse. The grapple
cannot be escaped by normal means, and is broken only when the coffer corpse drops to 0 hit points.

Strangle. The coffer corpse squeezes the neck of a victim it has grappled, dealing 5 (1d6+1) bludgeoning damage.

Description

The coffer corpse resembles a zombie, but hapless adventurers who assume as much are in for a terrifying surprise. These relentless undead cannot be harmed by normal weapons, and even after falling to magical wounds, they rise again to continue their pursuit.

Baktuz

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