Invisible. The corpse candle resembles its humanoid self from when it was alive, but its true form is invisible. Most creatures see only the Luminescence that the corpse candle creates, but those with truesight will observe the real corpse candle hovering near its remains.
Shared Malevolence. If a creature is killed by the corpse candle, either directly or as a result of being led into a trap, the corpse candle rolls a d10. On a result of 10, the creature rises as another corpse candle after 1 minute.
Ghostly Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 2) necrotic damage.
Luminescence. The corpse candle creates a twisting pattern of light within 20’, or moves an existing light up to 20’. The pattern sheds dim light in a 5’ radius. Living creatures that behold the light must succeed on a DC 13 Wis save or be charmed by the corpse candle for 1 minute. Immune on save. While charmed, affected creatures are incapacitated, and must spend their turns approaching the light. Whenever the target takes damage, it can repeat the saving throw to end the effect.
Description
Corpse candles are a vengeful, incorporeal form of undead. They remain close to the location of their death and are completely invisible to the naked eye.
They create dim twisting patterns of light similar to candles in darkness. Corpse candles are devious and will attempt to draw victims into the traps, or toward the den of the monsters, that killed them.
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