Amphibious: The Wartortle can breathe air and water.
Torrent: When the Wartortle's hit points are below half of its maximum, it deals one extra die of damage with its Water Gun attack.
Water Gun. Ranged Weapon Attack: +3 to hit, range 40/60 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Withdraw. The Wartortle withdraws its body into its hard shell. Until it emerges, it gains a +2 bonus to AC, it loses its vulnerability to lightning damage, and it has advantage on Str and Con saving throws. While in its shell, it is prone, its speed is 0 and cannot be increased, it has disadvantage on Dex saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge from its shell or use Skull Bash.
Skull Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or be knocked prone. This attack can only be made as a bonus action while the Wartortle is withdrawn and it ends the effects of being withdrawn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Wartortle is the evolved version of a Squirtle, and is capable of evolving into Blastoise given the right amount of battle experience.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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