Armor Class
12
Natural Armor
Hit Points
11
(2d6 + 4)
Speed
10 ft., Fly 30 ft.
STR
11
(+0)
DEX
15
(+2)
CON
14
(+2)
INT
6
(-2)
WIS
10
(+0)
CHA
6
(-2)
Skills
Perception +5
Damage Vulnerabilities
Fire
Damage Resistances
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The Beedrill has advantage on an attack roll against a creature if at least on of the Beedrill's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Twinneedle. The Beedrill makes two poison sting attacks.
Poison Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 2 (1d4) poison damage on a failed save, or half as much on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
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