Small Monstrosity, Neutral
Armor Class 12 Natural Armor
Hit Points 11 (2d6 + 4)
Speed 10 ft., Fly 30 ft.
STR
11 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +5
Damage Vulnerabilities Fire
Damage Resistances Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Beedrill has advantage on an attack roll against a creature if at least on of the Beedrill's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Twinneedle. The Beedrill makes two poison sting attacks.

Poison Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 2 (1d4) poison damage on a failed save, or half as much on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

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