Large Monstrosity, Neutral
Armor Class 13 Natural Armor
Hit Points 68 (8d10 + 24)
Speed 30 ft., Swim 30 ft.
STR
19 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
16 (+3)
Skills Intimidation +5, Stealth +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The Arbok can use Intimidate, It then can make two melee attacks, or one Acid Spray attack.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 9 (2d4 + 4) piercing damage plus 9 (2d8) acid damage.

Wrap. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 17 (2d12 + 4) bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the Arbok can't constrict another target.

Acid Spray. Ranged Weapon Attack: +5 to hit, range 25/40 ft., one creature. Hit: 22 (4d8 + 3) acid damage.

Intimidate. Each creature of the Arbok's choice that is within 30 feet of the Arbok and aware of it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute and is stunned while frightened in this way. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Arbok's Intimidate for the next 24 hours.

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