Mouthless (Ex): Astomoi don’t need to eat or drink to survive. Instead, they absorb the essence of food and drink; this consumes the nutrients of the meal as though it had been eaten, rendering the food useless to others. Astomoi consume potions and other ingested materials in the same fashion. Since they never actually ingest anything, they can’t normally be exposed to ingested poisons.
Sensitive Breath (Ex): Astomoi take a –2 penalty on saving throws against disease and inhaled poisons.
Telepathic Senses (Ex): Astomoi can’t speak or see, but can mentally sense the area within 60 feet, as per darkvision, and can speak telepathically. An astomoi can’t see anything beyond 60 feet. An astomoi must provide thought components for spells that normally require verbal components. It can use language-dependent abilities with its telepathy, but not abilities that depend on audible components.
Spellcasting. The Astomoi is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 3, +3 to hit with spell attacks). The Astomoi has following Psychic spells prepared:
Cantrips (at will): daze (DC 13), flare (DC 13), grave words, telekinetic projectile
1st level (4 slots): expeditious retreat, mind thrust I (DC 14), summon monster I
Melee dagger –1 (1d4–1/19–20)
Special Attacks phrenic amplification (conjured armor), phrenic pool (3 points), physical push (+3, 3/day)
Conjured Armor (Su): By spending 1 point from her phrenic pool, the psychic grants any creature she conjures or summons with the linked spell a +2 deflection bonus to AC. This bonus lasts for 1 round per caster level or until the creature disappears, whichever comes first. This amplification can be linked only to conjuration (calling) or conjuration (summoning) spells.
Physical Push (Su): By channeling your psychic energy, You can make your body capable of greater physical feats. When you attempt a Strength-, Dexterity-, or Constitution-based ability check or skill check, you can gain a bonus on the check equal to your Wisdom bonus. You can use this ability a number of times per day equal to your Wisdom modifier. Using this ability is part of the action used to attempt the skill check (if any). If you succeed at the check, you regain 1 point in your phrenic pool.
Description
These mysterious humanoids require no food—indeed, they have no mouths—and they have no eyes with which to survey their environment. Instead, they rely on their powerful minds to sense the world around them, and subsist on nutrients absorbed from the air. This can turn against them, however, as powerful smells and inhaled poisons can render an astomoi helpless. Predisposed to asceticism, astomoi rarely wear more than rags, if they wear anything at all.
Previous Versions
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