Repelled. Strong perfumes repel the creatures who cause them to retreat. Any creature wearing perfume has advantage on attacks against this creature and Albustra's lost had disadvantage on all attacks against the perfumed creature.
Mistveil: While in fog, this creature gets +10 to stealth rolls.
Multiattack. The creature makes two claw attacks.
Claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) [slashing] damage.
Fogball. RangedWeapon Attack: range 30/60 ft., 20ft radius. Hit: 11 (2d6 + 5) [psychic] damage. DC 14 dexterity save. The fog lasts until the end of the creature's next turn. [Once per day]
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The undead blights known as Albustra's lost are previous travelers of the Albustra mountains that have lost their way. The legend goes that those who lose their way and perish in Albustra will become one with the mists that set on the land in the witching hours. Travelers are warned to watch out for clouds of fog that smells of rotten meat and mushrooms for those clouds are no ordinary clouds. Loud noises and heavy perfumes do well to repel these creatures however, the smell of burnt meat is known to attract them in swarms. Merchants who frequent these lands travel quickly by day and make sure to set up camp up in the mountains, safe from the reach of these blights.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.