Medium Undead, Neutral Evil
Armor Class 12 Natural armor
Hit Points 23 (3d10 + 8)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
10 (+0)
INT
8 (-1)
WIS
7 (-2)
CHA
3 (-4)
Saving Throws DEX +3
Skills Stealth +10
Damage Vulnerabilities Poison, Radiant, Thunder
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Senses Darkvision 60ft, Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Repelled. Strong perfumes repel the creatures who cause them to retreat. Any creature wearing perfume has advantage on attacks against this creature and Albustra's lost had disadvantage on all attacks against the perfumed creature.

Mistveil: While in fog, this creature gets +10 to stealth rolls.

 

Actions

Multiattack. The creature makes two claw attacks.

Claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) [slashing] damage. 

Fogball. RangedWeapon Attack: range 30/60 ft., 20ft radius. Hit: 11 (2d6 + 5) [psychic] damage. DC 14 dexterity save. The fog lasts until the end of the creature's next turn. [Once per day]

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The undead blights known as Albustra's lost are previous travelers of the Albustra mountains that have lost their way. The legend goes that those who lose their way and perish in Albustra will become one with the mists that set on the land in the witching hours. Travelers are warned to watch out for clouds of fog that smells of rotten meat and mushrooms for those clouds are no ordinary clouds. Loud noises and heavy perfumes do well to repel these creatures however, the smell of burnt meat is known to attract them in swarms. Merchants who frequent these lands travel quickly by day and make sure to set up camp up in the mountains, safe from the reach of these blights.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

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